Round 6
Race Regulations and Track Limit Guide
Key Regulations
A brief overview of some of the key rules and regulations, with full Sporting and Technical Regulations for each race round is available as a download at the top of this page.
Technical Overview
Technical setting of the race cars are according to the technical regulations of each championship.
Race Format
There are 6 rounds in the current season. Each round there will be qualifying session of 15 minutes followed by three SSMDG races of equal distance of 45km.
The points system is 20-17-15-13-11-10-9-8-7-6-5-4-3-2-1 for the top 15 finishers.
‘Option’ Compounds
Driver must select one of the RM (Racing Medium), Racing Soft (RS) or RSS (Racing Super Soft) tyre compound to be use for each of the race. All three tyre compound re to be used on a championship round.
Race Grids
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The grid for race one is decided during qualifying session.
The grid for race two is based on the finishing order of race one
The grid for race three is based on finishing positions, however there is also a reversed-grid element to the starting order. Numbers representing the cars that finished from sixth to 14th position in race two are entered into a computer, and one number is drawn at random by the software. The corresponding car will start on pole, with the cars that finished ahead of it reversed i.e. if number six is chosen, the car that finished sixth in race two will start from pole ahead of the car that finished fifth, fourth, third etc. The remainder of the grid follows as per the finishing order of race two
Success Ballast
Cars that are successful in the SSMDG Gran Turismo Championship must carry ballast (additional weight) in their cars.
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Maximum success ballast will be increased to 5%, thereafter reducing in 1% increments down to fifth place as follows:
1st: 5%, 2nd: 4%, 3rd: 3%, 4th: 2%, 5th: 1%
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Between events, ballast is allocated according to championship positions and is carried in qualifying and race one
For races two and three, ballast is allocated according to the finishing positions in race one and two respectively
Note
These regulations may be amended by SSMDG during the course of the season with all teams and officials notified of any changes via official championship bulletins.
Driver Level
Bring Racing Closer
The race management of SSMDG utilised ASPAR (Average Score per Attended Race) to rate drivers into Gold, Silver, Green, Light Blue and Dark Blue.
With the driver level, the race management will apply Balance of Performance to each driver during the championship in order to bring closer racing.